Blood Mending

2nd Level Necromancy

Casting Time: Action

Range: 60ft

Components: S, M (the Caster's Blood)

Duration: Instantaneous


You pull the blood from your body and wrap it around a wounded creature you can see within range, commanding it to heal itself. You take 1d6 Necrotic damage when casting this spell, and the target heals hit points equal to 2d8 + your spellcasting ability modifier. The damage cannot be reduced in any way. This spell cannot be cast by creature without blood, nor can it affect a creature without blood.

At Higher Levels. When you cast this spell using a 3rd level spell slot or higher, you heal an additional 1d8 hit points, but take an additional 1d6 damage per spell slot above 2nd.